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mokkimachi
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Posted: 10/26/2017 10:40:33 PM
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REPLIES:   21

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Posted: 10/27/2017 8:20:55 AM
 I watched!

Marius, I had no idea what Slobbies is.  I thought that maybe it was the name of your puppet program. 

Since I never saw Slobbies before I'll take a minute or two to critique it. 
     The animation is terrible but it has a charm that makes it not only watchable but also entertaining .  Did you do the animation?  I assume you did since you don't seem to have anyone else working in your production company.  Did you use an animation program?  Looks like maybe you drew the characters using your computer mouse instead of a graphics tablet.  I do like the look of it but it might benefit from a little refinement.
     The soundtrack is good but seems a little bit lifeless.  I don't know what it needs.  Maybe someone other than you doing most of the voices.  You have a good voice but I don't think it lends itself well to the graphics.  Maybe if you brightened it up a bit in an audio program.
     I love the bright colors and the way you handled the animation layers to separate the foreground from the background. Very nice.
     The canned sound FX could be updated with something more interesting.. The sound over all is good but the dialog track sounds like it was recoreded in a shoe box.  Maybe you need a better microphone.
     The ALIENS episode started out well enough.  I mean, it really caught my attention although it felt a little long.  I'm talking about title sequence.  I liked it but would probably shorten it. The story is pleasant enough. Non-offensive so that younger viewers will enjoy it.
     Keep going on the show. I don't know how much money you make with the commercials that show during the episode but you should consider putting the series on Amazon.com.  Maybe you could find your audience there with the right marketing.

Oh, and I'd think about changing the title.  Slobbies doesn't  tell me anything about the series and actually sounds like it might be about disgusting people living in trailers.
     

 

THE FILMINATOR
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Posted: 10/27/2017 12:42:03 PM
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SLEEPTILLNOONPRO
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Posted: 10/28/2017 10:10:23 AM
 Nice history Marius! I'm always interested in how geniuses get their starts. So Slobbies came way before International Treasure?
THE FILMINATOR
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Posted: 10/28/2017 1:07:37 PM
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SLEEPTILLNOONPRO
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Posted: 10/28/2017 3:11:10 PM
 Thanks little buddy for the kind words!

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Posted: 10/28/2017 3:21:14 PM
 I've done a little cel animation years ago.  I can't draw very well but I'm at least good enough to draw Beavis and Butthead quality stuff. 

I have to admit, your series has kind of rekindled my interest in 2D animation.  The idea of making a series of  10 minute episodes.........  Plus, once a good process is set up, you could reuse drawings in so many ways; long shots, close ups....  Disney would draw 24 frames for each second of film but I think I would be more likely to do 12, plus, use all the tricks like using one drawing of the character but  animate the arm moving as a seperate layer.  Less drawing time. Episodes are finished quicker........ anyway, I'll do a couple of shots to see if I think it could keep my interest.

THE FILMINATOR
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Posted: 10/28/2017 9:37:29 PM
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Posted: 10/29/2017 4:06:58 AM
 Hmm, I am 100% positive they are 24 fps...   Warner brothers cartoons were probably 24 fps also.  

Animation like that is a thing of the past. Saturday morning cartoons today look like shit.  Slobbies blows all of them out of the water.

THE FILMINATOR
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Posted: 10/29/2017 8:25:34 AM
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Posted: 10/29/2017 9:30:54 AM
 Yes... Think of the other cartoons as boats on the water.. Slobbies blows them out of the water, like a cannon ball fight on the open seas.

I do hate to beat this to death but Walt Disney cartoons; Snow White, Cinderella, etc.. where drawn at the same frame rate that the film runs at, 24fps.  24 drawings per second of film...  It probably is true that when you watch one of those cartoon on DVD and step through it, frame by frame, it looks like ever 4th frame is a duplicate, thus, without doing the math, you might think the drawings were 12 fps. - BUT - NTSC DVDs run at 29.97 fps.  Since the Disney Cartoons were shot on film and film is projected at 24fps so,  if the cartoons were indeed drawn at 24fps (they were) then inorder to put the cartoon onto a DVD you would have to do the same thing you would have to do with a live action movie that was shot at 24fps.  You would have to employ a process called the 3:2 pulldown.  A simple process that allows movies shot at 24fps to be turned into 30fps (29.97 with dropframe used).. When you watch a DVD of a movie shot at 24fps it will appear that about every other frame is used twice.  It's because the 3:2 pulldown uses the odd and even fields of each image to create the additional 6 frames to turn 24 into 30.

Take a look at this:


en.wikipedia.org/wiki/Three-two_pull_down

THE FILMINATOR
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Posted: 10/29/2017 1:29:48 PM
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Posted: 10/29/2017 2:51:00 PM
 OK. I give up. Animated films can be shot with whatever number of drawing per second you want but it is true that the Disney films always did full animation; 24pps.  I didn't know that Africa used PAL. Now get in there, my son, and get on with the pull down.

 

THE FILMINATOR
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Posted: 10/29/2017 9:23:17 PM
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Posted: 10/30/2017 10:49:16 AM
The delivery guy will be bringing me a flatbed scanner tomorrow so I can scan in some of the pencil drawings I've been doing the last couple days. I have some animation paper and a registration block coming on Wednesday. I'm so exciting about this! ... If it turns out that a light table would be useful, I'm going to build my own,,, or maybe I'll buy one for $25.00.... The thing about cel animation that I've always liked is that you can be as free as you want. If you can draw, you can draw cities or planets or aliens with 10 heads... Unfortunately for me, I can't draw BUT, I can trace!..... Thanks, Marius for reminding me of the wonders of animation!!
THE FILMINATOR
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Posted: 10/30/2017 11:27:35 AM
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Posted: 10/30/2017 12:23:30 PM
 Not to worry.  I have things well out of control. I mean, under control.. but, what are YOU talking about?  All I'm putting together is a basic animaiton set up; paper to draw on, a scanner to scan the images and some software to put everything together.  I'm using Mirage 1.5 .  The light table is just a tool to help you see through the paper to make it easier to trace the drawing below it.  Like holding the paper up to a window on a bright day.  No big deal. Every has cost less than $100.

The drawing tablet is sweet but too pricey for me right now.  That software looks like junk.

THE FILMINATOR
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Posted: 10/30/2017 12:41:34 PM
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Posted: 10/30/2017 6:57:49 PM
I have no interest in drawing on a computer screen.,, and yes, maybe it's my age but I've always loved the idea of a physical presence such as hand drawn pictures ..... I would love to get my hands on an original cel from Beavis and Butthead or Heavy Metal..  If those shows were drawn on a computer, there would be no cels to buy, or even dream about buying.  Once you turn the computer off, the artwork is gone... I'm sure you'll have a bunch of smart ass comments about that but it really is a shame that computers have killed so much of what use to be traditional art; drawing, painting, sculpting. Computers are being used to do it all..

That animation program you recommended in your post above, it features bone rigging for your model.  Do you know what that is?  it's a way of rigging a drawing so that you can bend it without having to redraw anything.  You can bend the arms, fingers, neck, anything you want. Fast and easy,,,, but it looks like shit and it take no effort to do.  It is unearned results and that is a problem to me. 

On the other hand, there is the fact that no matter how easy a computer program makes it for you, it can not infuse you with creativity. If you have nothing to say then will continue to have nothing to say, the program just lets you say nothing quicker and easier.

Oh, one other thing.  I know you'll think this is overkill, Marius, but it's important.  My setup includes a webccam animation station that I can use to quickly capture  pencil tests before finishing the drawings and scanning them in.  It's just a tool... Let's say you want a character to skateboard down a hill then around the camera and continue down the street.  You could do a simple stick figure test (pencil test) that shows the motion and timing, quickly capture those drawings with the webcam then review the footage to see if the timing is right.  Cool huh?

THE FILMINATOR
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Posted: 10/30/2017 9:22:00 PM
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Posted: 10/31/2017 4:01:20 AM
I know what your thinking and I know you're just trying to protect me from undue frustration but I have done this before. Not nearly as much as you but I have animated little people using drawings and the computer.  There really isn't anything about this that hasn't been done before and documented to death.  It does work..

You know me, I'll post some pictures of my little art studio then I'll post tests.  I already have a running man pencil test set up.  I'll scan them in, paint them, set up the frames then have the little guy run until his heart explodes.  Yes, I also have some backgrounds for him to run against.......  Right now I'm just enjoying the excitement of the moment but I'm also letting my mind do what it does best; set things up, organize, be efficient...  Don't be so quick to dump on the ideas I'm working with, I didn't invent them but I do see their value.  A webcam can save time.

I am impressed by Slobbies but, as I said from the beginning, the animation is not good.  The colors and the presentation is what I love about it. 

One thing I'm noticed about your project, Marious is that you seem to hurry through them. Yes, you get them done and they are all pretty good but imagine how much better they would be if you focused on making them just a little more polished.  Slobbies was something you did in the past but, in my opinion, it shows perhaps your greatest potential.

THE FILMINATOR
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Posted: 10/31/2017 11:30:45 AM
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